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Please don't buy Shadow of War


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#41 ZombieRawkMachine

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Posted 09 October 2017 - 09:28 AM

Uh-oh....

 


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#42 cortez72

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Posted 09 October 2017 - 10:38 AM

It's a shame. This game is like Terminators 'Skynet' for the video game industry. People don't even realise, every loot box opened in this game is a nail in the coffin of single player story driven games.


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#43 iLythium

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Posted 09 October 2017 - 12:51 PM

I loved the original Shadow of Mordor game but I have definitely been put off this one by all this.

 

That said I probably still want to play it so won't buy it at launch but will probably eventually pick it up.  :whistle:


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#44 ChieftaiNZ

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Posted 09 October 2017 - 01:52 PM

To add to this discussion. I loved playing the Battlefront 2 beta. I thought it was super fun and I was planning on buying it, but the second I realised the class progression was based on the star cards found in the loot crates was when I said "Well f*** that then."

 

Why can't game devs to loot boxes/free DLC right? Titanfall 2, Rainbow 6 Siege nailed it. Even ArmA 3 has a pretty good system for DLC. You buy DLC, but each DLC is accompanied by a large free update with new mechanics and stuff, and the premium content (for example new helicopters) are locked if you do not buy it, but if you are on a server and someone else has that DLC they can use that content and you can ride in passengers seats, and you just get an ad when you log off showing how long you've that premium content you don't own.


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#45 cortez72

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Posted 09 October 2017 - 02:56 PM

I'm not surprised that Battlefront 2 is set up like this. They sold that season pass at $89 (?) on PSN store, but couldn't give any indication what content that pass would contain. That was one positive given they hadn't made the DLC, so it was 'legit' DLC not skimmed off the final product. But a criticism of that game was that it was too shallow- rushed out without a single player campaign. Seems to me $189 for the finished product is a little steep. It was pretty looking, I had some enjoyment from it, but when they started introducing PayWall characters into a full price PvP game I just lost interest.

Here comes the wall of text.

Publishers and developers are hoping for more money than the retail price of the core title. When 'DLC' first appeared on the scene developers were fishing for more revenue, and they earned it when the game was outstanding (Oblivion). But then the content was often poorly executed, like horse armour (Oblivion). We as Gamers should have learnt from this. But we didn't and they found more ways to leverage for more revenue. If other games DLC succeeded in getting our money on the merit of the game on disc, new IP's decided that we Gamers just 'wanted more' and quality was not an issue. It didn't matter if their game was good or not, just promise more. Then they started asking for money for future content up front, before the game is on the shelves, season passes.

Some savvy publishers figured out their future content wasn't going to be up to scratch, so they skimmed it off the existing product and sold it back to us at a premium. That way it was tested, it fit into the game as though a missing piece... of course it was just a missing piece. Now we have Loot Boxes, gambling with real money for no real financial return. Appealing to peoples addictions, the OCD in all Gamers. DLC is still there, sold before the product is even tested by the market. Skimmed from the production phase, and blatantly advertised a complete before the game goes live. And we lap it up.

Games get flasher, more development, better looking, more detail. In some aspects we can understand the need to get more return. Publishers and developers set a retail price they can no longer realistically meet. But conversely they make more money than they ever did before, some titles now rivalling Hollywood for the cash they generate. If you make the best product you get the most money. However the new cell-phone game trend of gambling for virtual loot is a new low. Breeding addiction into our past time. If it starts to have a noticeable social impact, it's the kind of practice that could become legally regulated. If we Gamers lose control of our past time the government could step in. Lets hope it never gets there.


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#46 ironfist92

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Posted 09 October 2017 - 04:43 PM

Why isnt there a law banning the sales of season passes considering most of the content isnt even made yet, and you're literally spending money on promises. Hell you don't even know if the dlc is even going to be good, so where's the quality assurance there?


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#47 ChieftaiNZ

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Posted 09 October 2017 - 04:50 PM

Why isnt there a law banning the sales of season passes considering most of the content isnt even made yet, and you're literally spending money on promises. Hell you don't even know if the dlc is even going to be good, so where's the quality assurance there?

 

Kickstarter.

Pre-orders.


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#48 AdamC

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Posted 10 October 2017 - 08:55 AM

I’m surprised you don’t have to be 21 to buy a game with loot boxes. It’s gambling after all.
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#49 ChieftaiNZ

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Posted 10 October 2017 - 10:26 AM

I’m surprised you don’t have to be 21 to buy a game with loot boxes. It’s gambling after all.

 

because its something about loot boxes in video games always giving you something when you buy one compared to a slot machine where you aren't guaranteed anything that means its not quite gambling in the eyes of the law.


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#50 drunk_monk

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Posted 10 October 2017 - 06:53 PM

Also you can can gamble in NZ from 18. You just can't enter Casinos until 20.

Hell there is no age restriction on Lotto and that's way closer to gambling.

The reality is internal gambling systems in games like loot boxes wouldnt be seen as anything but an internal system, especially when you can earn in-game currency.

There has been gambling inside games since long before they can abuse it with microtransactions so I doubt there is much of a change in its legality.

The only way up beat the system so to it support it.

Edited by drunk_monk, 10 October 2017 - 06:53 PM.

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#51 ZombieRawkMachine

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Posted 10 October 2017 - 07:58 PM

Unfortunately not supporting it doesn't work.

Dead Space 3 underwhelming sales cause of them.

Evolve underwhelming sales cause of them though it was a clusterf*** right from preorders.

Mankind Divided better sales but it was a last minute decision by Square meaning time that should have been spent on debugs was spent forcing them into the game.

But while publishers can get that lil but extra cause there will be those who will do it they really have no reason to stop until it starts to really hurt their bank account.
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#52 Dvst8u

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Posted 10 October 2017 - 08:25 PM

I won't be buying it
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#53 Jenesyde

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Posted 11 October 2017 - 01:29 PM

I bought four copies just to make up for all you conscientious objectors.


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#54 siamese

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Posted 11 October 2017 - 02:20 PM

I bought four copies just to make up for all you conscientious objectors.

 

LOL


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#55 ironfist92

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Posted 11 October 2017 - 09:31 PM

I bought four copies just to make up for all you conscientious objectors.

 

I mean, I'll be buying it eventually, when its on sale or bundled with all the overpriced DLC that is.


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#56 cortez72

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Posted 12 October 2017 - 07:28 AM

I bought four copies just to make up for all you conscientious objectors.


Just make sure you buy 4 x as many War Chests, you’ll cut the RNG down to 25% chance! At what? Who cares? Not WB, just buy!

They should have called the War Chests ‘Warner Boxes’.
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#57 AdamC

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Posted 12 October 2017 - 10:18 AM

Best one I heard was Shadow of MoreDough
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#58 Moeggo

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Posted 12 October 2017 - 01:46 PM

I brought it and enjoying playing it.. Doesn't mean that I have to buy into the War Chests to enjoy the game in whole.


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#59 ironfist92

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Posted 12 October 2017 - 04:01 PM

I brought it and enjoying playing it.. Doesn't mean that I have to buy into the War Chests to enjoy the game in whole.

 

You're saying we don't have to spend money on DLC?? Who knew!


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#60 cortez72

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Posted 13 October 2017 - 01:16 PM

I brought it and enjoying playing it.. Doesn't mean that I have to buy into the War Chests to enjoy the game in whole.

Let me put it to you like this:

Say McDonald's had a donation box on their front counter which was to support Neo-Nazi's promotion against mixed race families. You are only buying the burger right? So would you be ok eating there if you weren't donating?

Edit: No one's saying the game isn't good or enjoyable. It is, which is exactly why WB think they can use such a gross revenue tactic and get away with it. 'People will buy it anyway and we make more revenue by preying on addictive gambling mechanics.'


Edited by cortez72, 13 October 2017 - 01:19 PM.

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