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New Call of Duty going back to WWII?


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#1 Unfathomable-Ruination

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Posted 26 March 2017 - 06:10 AM

So, there was a reddit post with the below image :

Normally I wouldn't read too much into rumours and heresay, as this could easily be mocked up by someone living on someone's hopes of them going back to their roots, Activision just banned his reddit account confirmed by mods for DMCA notice - aka Activision claims the leak is their IP content that they own.

 

If it's true, it's going to be good to have the series back to it's roots.

 

Thoughts?

 

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#2 ChieftaiNZ

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Posted 26 March 2017 - 07:39 AM

I haven't played CoD in years. But I would but a WW2 CoD just to support them for going back to their roots, so maybe other game devs can see that its not a bad idea *cough*343i*cough*


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#3 Unfathomable-Ruination

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Posted 26 March 2017 - 09:09 AM

I haven't played CoD in years. But I would but a WW2 CoD just to support them for going back to their roots, so maybe other game devs can see that its not a bad idea *cough*343i*cough*

 

The last one I played was Advanced Warfare, but before that was Modern Warfare 2. AW was ok, but not great.


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#4 Outlaw213

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Posted 26 March 2017 - 01:52 PM

World at War was alot of fun.

The issue with CoD now isn't just the setting though, just cause they're doing a WW2 shooter doesn't mean they're going back to it's roots. They also need to simplify the game by not having crazy amount of kill streaks that encourages camping. Game play balance is also important, no overpowered guns and perks and equipment, bring back recoil!

Then there is Activision, supply drops, micro transactions, expensive dlc and season pass.

So yeah for me, going back to a WW2 setting isn't enough if the rest of the problems still exist.


Edited by Outlaw213, 26 March 2017 - 02:20 PM.

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#5 Outlaw213

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Posted 22 April 2017 - 05:32 AM

Confirmed by Activision & Sledgehammer Games, worldwide reveal on April 26th (that's 27th April 5am for NZ)

 

https://www.callofduty.com/wwii

IcBMXHT.png


Call of Duty and World War II: A Brief History

 

Call of Duty: WWII returns the series to its iconic roots later this year. While we wait to find out more about the new game, we take a look back at Call of Duty’s amazing history with the setting of World War II.

 

The original Call of Duty was released back in 2003, set in the middle of the most brutal conflict in human history. The debut game spawned one of the most popular franchises in history, which has taken players across multiple theaters and through different eras, and today we are proud to announce that Call of Duty is returning to its World War II roots with Call of Duty: WWII.

 

Call of Duty

 

Developed by Infinity Ward, this is the game that started it all. Ambitiously focusing on the importance of an entire squad of soldiers, Call of Duty’s slogan was “In war, no one fights alone.” Throughout the game, players fight alongside their fellow soldiers across the backdrop of some of the most well-known engagements at D-Day and beyond.

 

Call of Duty introduced concepts that would become staples in the franchise, like allies with AI, who would fight alongside, and “shellshock” when an explosion takes place, blurring your vision and producing a ringing sound while slowing down the action. The game launched to wide critical acclaim, including being named Game of the Year by the Academy of Interactive Arts and Sciences.

 

Call of Duty begins in 1944 with the war in full swing, captapulting the player through multiple storylines and campaigns, into different roles and uniforms of the Allied forces. The game begins with the American campaign as you step into the boots of a member of the 506th Parachute Infantry Regiment in basic training, and takes you to the eve of D-Day. You’ll drop into Normandy and join a mixed unit as you begin to engage the enemy and fight your way across France.

 

In the British campaign side, you play as Sergeant Evans of the 6th Airborne Division, also dropping into D-Day during the very early hours of June 6, 1944. Evans links up with Captain Price from the 6th Airborne Division, notable for his appearances in multiple Call of Duty games, as well as being the grandfather to Captain Price of Modern Warfare fame. Evans battles through France alongside his fellow soldiers, onto a German battleship, and ultimately into Germany, taking part in a variety of crucial missions.

 

The Soviet campaign drops you into the Battle of Stalingrad as you take Russian Private Voronin through Stalingrad, into Red Square, and all the way to Berlin. Along the way, you commandeer a tank, avoid snipers, and join the 150th Rifle Division as they storm the Reichstag on April 30, 1945.

 

Call of Duty: United Offensive

 

United Offensive was the first expansion pack for Call of Duty, released in 2004. This PC expansion returns players to the American, British and Soviet campaigns, this time playing as a different group of soldiers, and visits some of the most famous battles from WWII, including the Battle of the Bulge, the Battle of Kursk, and the Invasion of Sicily.

 

While continuing to expand the franchise and explore more of WWII, United Offensive also added features that would again become a standard part of Call of Duty, including the ability to sprint and to ‘cook’ grenades before throwing them, as well as adding drivable vehicles and much larger maps to multiplayer.

 

Call of Duty: Finest Hour

 

Call of Duty: Finest Hour was released in 2004, just a few months after United Offensive. This game starts off on the Soviet front as the player controls Red Army Private Aleksandr Sokolov as he battles his way through Stalingrad. Later missions take you to the British campaign as PPA Commando Edward Carlyle fighting with his unit in North Africa, and then the American campaign with 1st Infantry Lieutenant Chuck Walker as the Allies look to regroup after the failure of Operation Market Garden.

 

Call of Duty 2

 

Call of Duty was followed by Call of Duty 2 in 2005, with Infinity Ward returning as the developer. This title continued the WWII setting, putting the player once again into the uniforms of multiple servicemen from the American, British, and Soviet campaigns, and onto the front lines where they fight alongside their fellow soldiers.

 

New missions take place across settings like the Invasion of Normandy and the Battle of Stalingrad, and for the first time the series heads to North Africa where players take part in the Second Battle of El Alamein, a turning point for the British Eighth Army and the Allies. The game culminates with the Americans crossing the Rhine River and beginning to push into Germany.

 

Call of Duty 2 brought back Captain Price from the original game, and greatly expands on the British campaigns from Call of Duty and United Offensive. He serves as your commanding officer when you play as Sergeant John Davis of the British 7th Armoured Division in North Africa.

 

Call of Duty 2: Big Red One

 

Call of Duty 2: Big Red One was Treyarch’s first development and released in 2005. For the first time in a Call of Duty game, gameplay was focused on a single group, the United States Army’s 1st Infantry Division, nicknamed “Big Red One” as the patches on their uniforms feature a large red number one.

 

Throughout most of the game the player takes the controls as Private Roland Roger, fighting from Africa to Germany as a member of Fox Company in the 1st Infantry, getting promoted to corporal and then sergeant along the way. Throughout the journey, you’ll take part in historic engagements like the Battle of Oran, Operation Husky, and D-Day.

 

Although you play mostly as Roger throughout the game, the storyline focuses on the bonds between he and his fellow soldiers as you watch them age, get promoted, and in some cases, not survive the missions.

 

Call of Duty 3

 

Treyarch returned in 2006 to develop Call of Duty 3. This game focuses on what happened after the Allies pushed beyond the beachhead after the Invasion of Normandy on D-Day, and follows a single, large-scale campaign as forces begin to push deeper into France. Players step into the boots of soldiers in the American, British, Canadian and Polish armies across a variety of missions set on continuing the Allied advance and fighting-off counterattacks.

 

Sergeant James Doyle and Major Gerald Ingram, members of British Special Air Service, return from Call of Duty: United Offensive to continue their service in Call of Duty 3. This game added special close-quarters combat sections featuring hand-to-hand combat, and introduced classes to multiplayer for the first time.

 

Call of Duty: World at War

 

The franchise took WWII to an entirely new theater of action in 2008 with Call of Duty: World at War, developed by Treyarch. World at War focuses on both the Pacific Theater and Eastern Front during the war, and follows the American and Soviet campaigns.

 

In the American missions, players assume the role of Private Miller, taking part in the Battle of Peleliu and beyond, while the Soviet missions take you to the Battle of Stalingrad and introduce you to Private Dmitri Petrenko and Sergeant Viktor Reznov, names familiar to those of you who have played the Black Ops series.

 

This was also the game that introduced the world to zombies from Treyarch. Originally included as an Easter egg, this mode was greatly expanded upon with World at War’s Map Pack 3, which included the “Der Riese” map that established the zombies official backstory.

 

Call of Duty: WWII

 

This year Sledgehammer Games joins the WWII ranks of Call of Duty with Call of Duty: WWII, which will bring the series back to World War II after nearly ten years. We can’t wait to tell you more about Call of Duty: WWII, so be sure not to miss the reveal livestream at 10:00am Pacific on April 26. We’ll see you there, soldier.


Edited by Outlaw213, 22 April 2017 - 05:37 AM.

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#6 ChieftaiNZ

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Posted 22 April 2017 - 08:00 AM

If any of you are excited.

Remember.

 

They added f***ing microtransactions to a remastered game.


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#7 djkicks

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Posted 22 April 2017 - 08:16 AM

It's been 10 Yeats since a ww2 cod game but I've played other games like wolfebstine and sniper elite. So unless this is something super special I won't be playing this. Killing Germans is boring. Do a story from the side of a German or Japanese solder.
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#8 Outlaw213

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Posted 22 April 2017 - 03:55 PM

If any of you are excited.

Remember.

 

They added f***ing microtransactions to a remastered game.

 

As I said above, the WW2 setting alone isn't enough for me to consider buying it, they will have to get rid of any micro-transactions, supply drops and paid map packs. If they can do that I'll consider it, but all those things make Activision alot of money so I really don't see it happening - look at what they did to MWR.

 

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#9 Outlaw213

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Posted 27 April 2017 - 05:44 AM

Reveal Trailer

 

Call of Duty WWII takes place entirely in the European theater, set primarily between 1944 and 1945

 

RSOSAKw.jpg

 

Welcome to the Fighting First
No mission too difficult. No sacrifice too great. Duty first!

Call of Duty: WWII focuses on the actions of a squad from 1944 to 1945, but will also touch on events from 1940 to 1944 to help set the stage for the narrative and establish the characters. It takes place in the European theater of conflict, at a time when the Allied forces were finally starting to gather strength on their march into Germany. You and your squad will fight your way through occupied France, Belgium, and across the Rhine into Germany.
 
The Front Lines and Beyond

Highlighting the diverse ensemble cast, players will also encounter the French resistance movement, featuring strong and vibrant characters who were fighting for their homeland even after all seemed lost. The game takes players from the beaches of Normandy to the liberation of Paris and beyond, across a variety of heart-racing engagements and epic battles.
 

Here’s a few insights on two of the missions from the Campaign:


Hürtgen Forest:
 
An old-growth forest on the German border where Allied forces engage in devastating encounters. In the heat of battle, the German Army uses tree burst bombs that detonate at treetop level, showering soldiers with wooden shrapnel. When your unit is zeroed-in-on by hostile artillery, the forest explodes around you as debris rains down.

Normandy:
 
From inside a Higgins landing boat, your squad will storm Omaha Beach in a visceral audiovisual experience unlike any D-Day landing experienced in a game to date. You and your fellow soldiers must overcome the enemy defenses to serve as the tip of the spear for the Allied invasion.



Call of Duty: WWII comes with a separate co-op campaign featuring its own story.

 

a24sY1b.jpg
 
Multiplayer
 
There will be a Multiplayer reveal for Call of Duty: WWII at E3. Private Beta, available first on the PlayStation4, scheduled for later this year.
 
Multiplayer elements coming to Call of Duty: WWII include:

War:
 
This narrative-driven mode brings a gripping new layer of excitement to Axis vs. Allies team play.

Divisions:
 
A new approach to Create-a-Class and character customization as you enlist in a division and progress through the ranks.

Headquarters:
 
A brand-new, social feature for Call of Duty, where you rally and interact with your fellow soldiers. Headquarters functions as a new way to socialize and interact with players outside of matches. This shared social space allows players to get rewarded, hang out, and interact without the traditional lobby structure, similar to Destiny's Tower.
 
Nazi Zombies will be making a return.
 
UusjbU2.jpg


Edited by Outlaw213, 27 April 2017 - 05:49 AM.

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#10 Unfathomable-Ruination

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Posted 27 April 2017 - 09:08 AM

Yeah, pretty keen actually.


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#11 MadCant

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Posted 27 April 2017 - 05:02 PM

Clearly a lot of cut-scene footage from SP in this teaser  - here's hoping the gameplay's as good as the graphics.  Watching this has me excited for the first time in years about a SP campaign - can't wait to see the multiplayer side of this.


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#12 ChieftaiNZ

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Posted 27 April 2017 - 07:11 PM

They picked a really weird spot for a social hangout?

The beaches of Normandy? Can't wait to walk around a bloodied beach listening to the screams of wounded soldiers!


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#13 SidewinderNZ

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Posted 27 April 2017 - 09:44 PM

I mean it's fairly sure to be post D-Day landings, like +1 or something with the beachhead already established. Probably becomes available after playing the landings as an opening level I imagine. But I can't lie, this looks pretty cool from the trailer (haven't been excited/cared about Call of Duty since Blops 2).

 

Just saw there's no health regen or even auto-ammo pickups, finally! Seems like its based on squad members abilities (presumably health from squad medic, ammo from ammo carrier), and seems to stress you're not a teir one spec ops killing machine. Sounds good to me!

https://www.vg247.co...-ammo-pick-ups/


Edited by SidewinderNZ, 27 April 2017 - 09:44 PM.

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#14 ChieftaiNZ

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Posted 27 April 2017 - 10:42 PM

I mean it's fairly sure to be post D-Day landings, like +1 or something with the beachhead already established. Probably becomes available after playing the landings as an opening level I imagine. But I can't lie, this looks pretty cool from the trailer (haven't been excited/cared about Call of Duty since Blops 2).

 

Just saw there's no health regen or even auto-ammo pickups, finally! Seems like its based on squad members abilities (presumably health from squad medic, ammo from ammo carrier), and seems to stress you're not a teir one spec ops killing machine. Sounds good to me!

https://www.vg247.co...-ammo-pick-ups/

 

ONLY IN SINGLE PLAYER HOWEVER.


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#15 SidewinderNZ

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Posted 28 April 2017 - 11:24 AM

 

I mean it's fairly sure to be post D-Day landings, like +1 or something with the beachhead already established. Probably becomes available after playing the landings as an opening level I imagine. But I can't lie, this looks pretty cool from the trailer (haven't been excited/cared about Call of Duty since Blops 2).

 

Just saw there's no health regen or even auto-ammo pickups, finally! Seems like its based on squad members abilities (presumably health from squad medic, ammo from ammo carrier), and seems to stress you're not a teir one spec ops killing machine. Sounds good to me!

https://www.vg247.co...-ammo-pick-ups/

 

ONLY IN SINGLE PLAYER HOWEVER.

 

 

Good point!

 

Aha, screenshot of the social point on the beaches:
https://i.kinja-img....n1uq0xrqvjo.png


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#16 Outlaw213

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Posted 14 June 2017 - 10:06 AM

 


Edited by Outlaw213, 14 June 2017 - 10:53 AM.

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#17 ChieftaiNZ

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Posted 14 June 2017 - 04:51 PM

Women did not have combat roles in the US Army.

So why the f*** do I hear women during the MP gameplay?

 

No Swastikas.

Hitler isn't mentioned, only called "leader"

 

Whats the point of having a WW2 game IF YOU ARE GOING TO PRETEND THAT THE NAZI'S DIDN'T EXIST


Edited by ChieftaiNZ, 14 June 2017 - 05:33 PM.

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#18 birdman

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Posted 15 June 2017 - 05:51 PM

Women did not have combat roles in the US Army.
So why the f*** do I hear women during the MP gameplay?


This argument cracks me up every time! Who cares?

Do you really think snipers called back in WW2 were able to pull off "420-Blaze-It-360-Noscopez" on n00bs? Come on mate it's a video game not a historical war simulator lol :lol:

Edited by birdman, 15 June 2017 - 05:52 PM.

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#19 ChieftaiNZ

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Posted 15 June 2017 - 06:01 PM

 

Women did not have combat roles in the US Army.
So why the f*** do I hear women during the MP gameplay?


This argument cracks me up every time! Who cares?

Do you really think snipers called back in WW2 were able to pull off "420-Blaze-It-360-Noscopez" on n00bs? Come on mate it's a video game not a historical war simulator lol :lol:

 

 

There's a difference between game play and authenticity.

Game mechanics can be unrealistic as they want, but background to that gameplay should at least be somewhat authentic.

Whether you think so or not, basing (and naming) your game on WW2 creates a responsibility to portray it as it was imo. If your going to rewrite history just make up a conflict and have complete creative freedom, simple.


Edited by ChieftaiNZ, 18 June 2017 - 09:39 PM.

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#20 JDogg

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Posted 15 June 2017 - 09:13 PM


Women did not have combat roles in the US Army.
So why the f*** do I hear women during the MP gameplay?

This argument cracks me up every time! Who cares?

Do you really think snipers called back in WW2 were able to pull off "420-Blaze-It-360-Noscopez" on n00bs? Come on mate it's a video game not a historical war simulator lol :lol:

There's a difference between game mechanics in an arcade game, and bending history because its PC.
Game mechanics can be unrealistic as they want, but background to that gameplay should at least be accurate.
Whether you think so or not, basing (and naming) your game on WW2 creates a responsibility to portray it as it was imo. If your going to rewrite history just make up a conflict and have complete creative freedom, simple.

Ahhh it's Call of Duty, gummon!
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