We saw some experimental approaches to games this year. The likes of Hitman tried out the episodic model, MOBAs like League of Legends and DOTA saw significant changes to their core systems, and titles like Battlefield 1 took the action to a challenging time-era.
As we make our way into 2017, we ask you:
What would you like to see more or less of in 2017?
Games with broader, more inclusive casts of characters? Maybe fewer micro-transactions in full-priced retail releases?