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#21 D4nzy

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Posted 13 November 2013 - 07:12 AM


I'll be selling mine if I can get a copy. Won't be greedy on price either. Will let you know on release day if I get a copy :)


PM sent

The visuals on the game are looking quite amazing!
I wonder if the size of the games is abything to go by in terms of there quality..

Seeing as NBA2K14 is about 43gb and NBA Live 14 is about 9gb..





Is anyone else super excited about getting there next gen console!!!
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#22 Bunnny

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Posted 13 November 2013 - 07:14 AM

yessir...

Will expect to have it all installed by around 2-4pm so will be on that night D4nzy.
 

DR3 co-op?


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#23 KiwiSharp

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Posted 13 November 2013 - 01:20 PM

Yea really looking forward to it. Makes me feel young again getting new toys lol.


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#24 Moeggo

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Posted 13 November 2013 - 01:30 PM

NFL game pass said they're working on an international app with Microsoft when I asked (after seeing USA's NFL app integrated in the one guide)

 

That would be fantastic, I watch at least 5-6 games a week and All the Network shows.

 

Its a pain watching via the iPad or trying to hook the laptop up to the TV.


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#25 NZBuc

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Posted 13 November 2013 - 02:39 PM

 

NFL game pass said they're working on an international app with Microsoft when I asked (after seeing USA's NFL app integrated in the one guide)

 

That would be fantastic, I watch at least 5-6 games a week and All the Network shows.

 

Its a pain watching via the iPad or trying to hook the laptop up to the TV.

 

 

I usually watch one game on sommet sports, bucs game on iPad and redzone on laptop


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#26 D4nzy

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Posted 13 November 2013 - 05:32 PM

yessir...

Will expect to have it all installed by around 2-4pm so will be on that night D4nzy.
 

DR3 co-op?

Should be keen man! But may depend if mate(s) are around.


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#27 heavyrocks

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Posted 13 November 2013 - 05:54 PM

The days are starting to really drag out now, this time next week I'm gonna be feeling it bad xD


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#28 D4nzy

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Posted 13 November 2013 - 06:42 PM

Just a little bit of info, which you may not already know:

 


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#29 heavyrocks

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Posted 13 November 2013 - 07:01 PM

New Forza video as well, gonna assume there's some hardcore achievement to go along with this, i mean come on its the Stig.


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#30 heavyrocks

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Posted 13 November 2013 - 07:08 PM

Stole this post from a thread i saw on IGN. A lot of information and hard work making i bet, hate for it to go to waste.

 

Features

  • AZURE, extremely powerful 320k+ server network – Azure, one of the largest and most powerful server clusters in the world. Employed by many Fortune 500 companies, thousands of data centers across the world should offer relatively lag free experiences, regardless of location. http://venturebeat.c...xbox-one-azure/
  • Cloud computing gameplay benefits – A function of Azure capabilities, offers developers the ability to enhance gameplay of X1 titles via first hand use of Azure servers. Through data offloading, it is possible to free otherwise dedicated resources. Current games such as Forza 5 and Titanfall will use these capabilities to offer more lifelike A.I. In the case of Forza, allows human A.I such as ghosts to be used as driver A.I for CPU opponents. For titles such as Dead Rising 3, allows thousands of on-screen objects at once (zombies), while offering an experience free of load screens, even for massive fully realized environments such as those in DR3. http://www.respawn.c...e-cloud-feature
  • Cloud media storage – Each XBL user will have access to cloud storage as well as the storage offered via the X1’s 500gb HD. Copies of every game you own will be stored on the cloud. This offers numerous benefits which will be discussed later. In addition to gaming related data, media such as your music, videos, apps etc can be stored on the cloud. MS has dubbed the storage potential as nearly “unlimited”. http://www.informati...torag/240159089
  • External HDD supportAllows the X1 to use external HD’s as expanded storage. Should support up to the 3TB maximum currently available. USB 3.0 compatibility.
" The Xbox One will ship with the 500 GB hard drive, all of them have that," Hryb said. "The future plan is for definitely to support external storage much like we do on the Xbox 360. My understanding is that feature will not be there at launch, because the team is working on some other things, but it definitely is on the list. I don't know when it will come in, though."

http://majornelson.c...x-podcast-2013/, http://www.techradar...support-1177476
  • DLNA support – X1 supports the DLNA standard, a standard shared by many home networked devices. Allows each device to access and share the data between fellow DLNA devices. Without DLNA, sharing of data between networked devices would be a matter of complicated permissions, subnets etc as is par for home networking. DLNA simplifies that process.http://www.ign.com/a...-dlna-streaming
  • QR Code scanning (DLC, XBL cards etc) – Will allow the Xbox One to scan QR codes. QR codes can be used in many ways. Some examples include linking to various websites, linking to information or promotional goods, as well as being used in-lieu of the 16 digit codes that currently must be typed in to redeem DLC, add-ons etc. Demonstrations have shown under 5 seconds to process.http://majornelson.c...de-on-xbox-one/
  • Background music while gaming supported – The X1 like the 360 will allow for personal music libraries to be streamed in-lieu of in-game background music whenever preferred.http://www.ign.com/b...n-4-disappoints
  • Self publishing - A feature sure to be the boon of small developers/publishers and indie developers alike. This will allow content creators to forgoe the complicated process of finding a publisher and awaiting certification. In other words, opens the doors for many indie devs or creative upstarts to create content for the X1.
http://www.eurogamer...lishing-program
  • 3D facial rendering (your face on your in-game character) – A feature added to the base capabilities of X1 dev kits themselves. Allows for a 3D render of a person’s face and/or body to be used in relation to game content. This will allow for gamer’s to use their own face on their in-game characters. How fun would it be to play a large open world game such as Fallout or The Elder Scolls as yourself?
" He showed a Kinectic produced mask of his own face that can the be mapped to in-game models. Rather than the gamer pic versions of yourself in games like Rainbow Six, you can now import your own face geometry and even your BMI onto character models in the games. The whole game also tracks your face during gameplay and will reproduce your real life facial expressions on the in game models.All these features are so-called system level features and will be available to any game that chooses to use them."
http://www.ign.com/a...-future-of-xbox
  • Pad passing and remote play – A feature designed to allow your friends to take part in or help you with your own game playthroughs. If you were stuck at a certain part of the game, you could allow your friend to remotely play though that section for you. This is simply one example of such a feature. http://www.engadget....ne-remote-play/,http://www.gametrail...-talking-kinect
  • Every X1 console supports dev kit functionalitiesThis feature ties directly into the self publishing capabilities of the X1. This allows any retail X1 to replicate or emulate the debug standards necessary for X1 sotware development. Will no doubt be a boon to content creators abroad. http://kotaku.com/mi...il-debug-delay/
  • Dolby 7.1 audio and wideband audio chat support - " Xbox One Wireless Controller’s new expansion port dramatically expands the data transfer rate between the controller and console. Combined with Skype’s audio codec, this enables crystal-clear digital audio with the Xbox One Chat Headset, both capturing and rendering speech at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets. And, as we shared before, the Xbox One Chat Headset comes with every Xbox One console. " http://news.xbox.com.../xbox-one-audio
  • Independent Dolby 7.1 audio, chat channelsThis is a large part of the reason current Dolby headsets will be incompatible with the X1 controller. MS has stated that game audio can still be streamed to current X360 Dolby headsets, but chat functionality will not be supported. This is due to the fact that the X1 controller’s mic port itself supports and streams audio in Dolby 7.1 as well.http://www.techradar...e-codec-1176683, http://www.computera...e-kit-detailed/
  • Highly customized matchmaking preferencesMS has stated that the X1 will have a plethora of user customizable matchmaking filters. These filters will include things such as filtering based on connection quality, language, location and distance from the gamer, skill tiers, conduct and player behavior etc. http://news.xbox.com...rtmatch-feature
  • Intelligent new Rep system, filters that can punish douchebags, griefers, cheatersWill allow gamer to separate themselves from those that detract from the gaming experience. This system will also MS to more easily identify those that consistently worsen the gameplay experience for various reason. Safeguards have been set in place to make sure that gamers cannot simply attempt to report or cause trouble for anyone they choose. This will make sure gamers do not abuse the system by attempting to report those that beat them in completive games for instance http://news.xbox.com...utation-feature
  • Match queuing – A function of the X1’s snap functionality. Search for new matches in your games while using another app, snap back upon match start.http://news.xbox.com...rtmatch-feature
  • Auto loading of custom preferences and control schemesThe Kinect 2 can recognize the person that picks up the controller and then auto load their preferred settings or customizations.http://www.youtube.c...h?v=Hi5kMNfgDS4 (shown on video)
  • Fluid achievement system offers specialized achievements which devs can add over timeWhile offering achievements for things such as TV programs, this feature will also allow devs to add new achievements to titles at their preference. Will also allows for special achievements such as those that can only be earned through multiple steps or only on certain holidays. These are just examples mind you. http://www.microsoft...5-21xboxpr.aspx, http://arstechnica.c...watching-video/
  • Motion control of X1, TV etc - Will allow users to navigate through their various media, navigate through the dashboard, and do things such as change channels on their TV etc though motion control inputs like hand gestures. http://www.engadget....ct-is-official/
  • Smartglass capabilitiesWill allow users to take advantage of Smartglass technology. This will allow for expanded gameplay options and benefits when linked to compatible devices such as smartphones or tablets. Examples include calling in airstrikes etc on Dead Rising 3. Will surely see much use in the future. http://www.microsoft...5-21xboxpr.aspx
  • Instant Switching / multi-taskingAlso referred to as Snap capability. The X1 dash allows for instantaneous switching from one form of media to another, while also allowing for multitasking. Gamers can still play games during background downloads or installations for instance. http://www.microsoft...5-21xboxpr.aspx
  • Game capture with editing tools, uploadable to Twitch, YouTube, Facebook etcAllows gameplay recorded by the X1’s game DVR functionality to be edited by a suite of tools directly on the console. Also allows for you to let your friends edit content as you see fit. Content can then be uploaded to various popular streaming/social media websities. http://www.microsoft...5-21xboxpr.aspx, http://www.wired.com...-one-dashboard/
  • Skype voice and video chat - The X1 will employ the use of Skype capability. Will allow your fiends and family to Skype you from a plethora of supported devices. Will also allow you to effectively video conference with your X1. http://www.microsoft...5-21xboxpr.aspx
  • 8-man party chat/team speak returns. Private chat as well. - Pretty self explanatory. Party chat, teamspeak, private chat etc makes its return from the X360. http://www.gameinfor...-at-launch.aspx
  • Skeletal tracking, body and joint orientation, force tracking, heart rate, body temp, and emotion tracking via Kinect 2. Sure to allow for many gameplay innovations. Imagine giving hand signals to your squad in a tactical shooter or jump scares in horror games if you attempt to turn your head away lol. http://www.youtube.c...h?v=bydLSVVuaRM ,

  • Kinect 2 functions as a mic if needed, with noise canceling -

  • Voice messaging - Makes its return from the X360. Self explanatory really.
  • Kinect 2 biometrics recognition- Along with custom profiles, only certain voices can power down the console for example. Will also inevitably be used for various account securities or custom parental locks. http://www.youtube.c...h?v=Hi5kMNfgDS4 (shown on video)
  • IR Blasting, configurable to many home devices, auto power on/offWill allow the user to add various devices to a configurable list within the X1 gui, then using IR blasting, power up or power down those devices directly. Will be useful when dealing with various entertainment systems, will allow you to power on your TV, cable box, some surround sound systems etc simultaneously with your Xbox One.http://www.engadget....mi-passthrough/
  • Background downloading/installation with instant playWhile also tied into multi-tasking, allows for gamers to play games while other games are being downloaded or installed. Will come in handly when you want to install a game, yet don’t want to have to wait for that process to finish. Go ahead and start playing right away. http://www.joystiq.c...lls-suspend-an/ , http://news.xbox.com...s-and-live-gold
  • Haptic feedback controllers, player tracked, functions as wired controller with USBThe X1 controller uses what they refer to as rumble triggers to add another layer to overall immersion. This allows for different feedback from different types of guns in an FPS for example, or different feedbacks while on different surfaces for a game such as Forza 5. http://gizmodo.com/x...e-fre-509174701
Other
Potential features/ W.I.P

 

 


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#31 Scuba_Steve

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Posted 13 November 2013 - 07:38 PM

Man thats long!
I notice they mention ext HDD won't be there at launch but neglect to mention neither will MP3, DLNA, or indie publishing

I still want to see this cloud computing in action, so far I haven't seen anything to show off it's ability. DR3 should be a perfect showcase for it yet there's been nothing it has me a bit disillusioned over it 


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#32 D4nzy

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Posted 13 November 2013 - 08:15 PM

Hold on a sec, does that say you can have 1 console displaying splitscreen on multiple screens? eg 4 players on one tv and 4 on another - with one game disc in one console?


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#33 NZBuc

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Posted 13 November 2013 - 08:34 PM

Hold on a sec, does that say you can have 1 console displaying splitscreen on multiple screens? eg 4 players on one tv and 4 on another - with one game disc in one console?

 

I think it only has one hdmi out cable, so doubt it can (but I have 0 research into splitting hdmi signals)


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#34 Scuba_Steve

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Posted 13 November 2013 - 08:34 PM

Hold on a sec, does that say you can have 1 console displaying splitscreen on multiple screens? eg 4 players on one tv and 4 on another - with one game disc in one console?

 

Nope I'm missing it. I've been through 3 times & I can't seem to find what you talking bout, closest I can find is the 8 controller support... You mind copying & pasting what you're talking bout?


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#35 D4nzy

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Posted 13 November 2013 - 09:18 PM

 

 

 

How is it a LAN if it is only on one screen?


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#36 Scuba_Steve

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Posted 13 November 2013 - 09:25 PM

 

 

 

 

How is it a LAN if it is only on one screen?

 

 

It's IGN, I think they're just incorrectly (or ignorantly) using the term LAN.

The fact it's only got 1 HDMI output & no other output suggests 2 TVs isn't possible & even then it wouldn't be LAN


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#37 D4nzy

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Posted 13 November 2013 - 09:27 PM

 

 

 

 

 

How is it a LAN if it is only on one screen?

 

 

It's IGN, I think they're just incorrectly (or ignorantly) using the term LAN.

The fact it's only got 1 HDMI output & no other output suggests 2 TVs isn't possible & even then it wouldn't be LAN

 

Yeah true, the worded it a strange way, let's be honest you would need a huge TV and a lot of money for 8 controllers :P


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#38 Scuba_Steve

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Posted 13 November 2013 - 09:49 PM

Yeah true, the worded it a strange way, let's be honest you would need a huge TV and a lot of money for 8 controllers :P

 

About the only games that used it on the PS3 were the likes of EA sports games i.e. FIFA for that play as a team mode & games like Bomberman. Pretty much they gotta be games people can all be on screen at once rather than split, 8-way split just doesn't work unless you're like Dotcom rich


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#39 teljam

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Posted 13 November 2013 - 11:20 PM

This...

  • AZURE, extremely powerful 320k+ server network – Azure, one of the largest and most powerful server clusters in the world. Employed by many Fortune 500 companies, thousands of data centers across the world should offer relatively lag free experiences, regardless of location. http://venturebeat.c...xbox-one-azure/
  • Cloud computing gameplay benefits – A function of Azure capabilities, offers developers the ability to enhance gameplay of X1 titles via first hand use of Azure servers. Through data offloading, it is possible to free otherwise dedicated resources. Current games such as Forza 5 and Titanfall will use these capabilities to offer more lifelike A.I. In the case of Forza, allows human A.I such as ghosts to be used as driver A.I for CPU opponents. For titles such as Dead Rising 3, allows thousands of on-screen objects at once (zombies), while offering an experience free of load screens, even for massive fully realized environments such as those in DR3. http://www.respawn.c...e-cloud-feature

is what I'm really looking forward to seeing - ie. How is this tech employed in a game - eg. Forza 5 Drivatar's are just a start - This is the sort of thing which provides disruption in an otherwise fairly linear industry - Bring it!


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#40 Bunnny

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Posted 14 November 2013 - 09:01 AM

 

Yeah true, the worded it a strange way, let's be honest you would need a huge TV and a lot of money for 8 controllers :P

 

LAN become slang for multiplayer at the same physical location.

 

This...

  • AZURE, extremely powerful 320k+ server network – Azure, one of the largest and most powerful server clusters in the world. Employed by many Fortune 500 companies, thousands of data centers across the world should offer relatively lag free experiences, regardless of location. http://venturebeat.c...xbox-one-azure/
  • Cloud computing gameplay benefits – A function of Azure capabilities, offers developers the ability to enhance gameplay of X1 titles via first hand use of Azure servers. Through data offloading, it is possible to free otherwise dedicated resources. Current games such as Forza 5 and Titanfall will use these capabilities to offer more lifelike A.I. In the case of Forza, allows human A.I such as ghosts to be used as driver A.I for CPU opponents. For titles such as Dead Rising 3, allows thousands of on-screen objects at once (zombies), while offering an experience free of load screens, even for massive fully realized environments such as those in DR3. http://www.respawn.c...e-cloud-feature

is what I'm really looking forward to seeing - ie. How is this tech employed in a game - eg. Forza 5 Drivatar's are just a start - This is the sort of thing which provides disruption in an otherwise fairly linear industry - Bring it!

I asked the dude about if cloud would impact DR3 at DNZ he said currently not.

"Would be cool to do a sort of global changing situation, something like zombies adapting to weapons used by everyone."

It was a completly off the cuff remark, he's like "we haven't gone for that, we focused on as many zombies as possible, and no loading screens, and using smartglass."

But in the next few years this will get amazing.


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