Yeah true, the worded it a strange way, let's be honest you would need a huge TV and a lot of money for 8 controllers
LAN become slang for multiplayer at the same physical location.
- AZURE, extremely powerful 320k+ server network – Azure, one of the largest and most powerful server clusters in the world. Employed by many Fortune 500 companies, thousands of data centers across the world should offer relatively lag free experiences, regardless of location. http://venturebeat.c...xbox-one-azure/
- Cloud computing gameplay benefits – A function of Azure capabilities, offers developers the ability to enhance gameplay of X1 titles via first hand use of Azure servers. Through data offloading, it is possible to free otherwise dedicated resources. Current games such as Forza 5 and Titanfall will use these capabilities to offer more lifelike A.I. In the case of Forza, allows human A.I such as ghosts to be used as driver A.I for CPU opponents. For titles such as Dead Rising 3, allows thousands of on-screen objects at once (zombies), while offering an experience free of load screens, even for massive fully realized environments such as those in DR3. http://www.respawn.c...e-cloud-feature
is what I'm really looking forward to seeing - ie. How is this tech employed in a game - eg. Forza 5 Drivatar's are just a start - This is the sort of thing which provides disruption in an otherwise fairly linear industry - Bring it!
I asked the dude about if cloud would impact DR3 at DNZ he said currently not.
"Would be cool to do a sort of global changing situation, something like zombies adapting to weapons used by everyone."
It was a completly off the cuff remark, he's like "we haven't gone for that, we focused on as many zombies as possible, and no loading screens, and using smartglass."
But in the next few years this will get amazing.