It could also be useful to list what Class you prefer to play as.
Killzone 3 Team:
- JDogg - (Tact or Engineer) - (Monday-Thursday, Sunday)
- mrblobby666 - (Infiltrator)
- Argsy - (any class)
- Pinkmist - (Tact or Engineer)
- Siamesedreams - (Tact or Engineer) - (Confirm on night)
- twisterjamzz - (any class)
- RDT1 - (any class) - (Not Tuesday or Saturdays)
- Toddyno7 - (maybe, in bed by 9pm)
- DOMO-RIC - (Medic or Tact)
- GEONXT - (Engineer) - (Tuesday or Thrusdays)
KZ3 Tourny Match
NZGR vs GaSPT
9.30-10pm Thursday the 9th June 2011
8 vs 8 TBC
This tourney's a round-robin (that way we can organise most of our dates in advance - remember the 8th of May is Mother's Day, so probably worth avoiding Sunday night then if you can, as it'll likely be harder to find numbers on the 8th), with two rounds of finals - 7 weeks in all . The story is:
Round 1 (25th of April through 1st May) - Akmir Snowdrift
ASO/GaS & friends vs BOSS
FC#K vs NZGR
SPT & friends vs WpR
Round 2 (2nd May through 8th May) - Corinth Highway
BOSS vs SPT & friends
NZGR vs WpR
ASO/GaS & friends vs FC#K
Round 3 (9th May through 15th May) - Mawlr Graveyard
NZGR vs BOSS
FC#K vs WpR
SPT & friends vs ASO/GaS & friends
Round 4 (16th May through 22nd May) - Bilgarsk Boulevard
ASO/GaS & friends vs WpR
NZGR vs SPT & friends
BOSS vs FC#K
Round 5 (23rd May through 29th May) - Frozen Dam
FC#K vs SPT & friends
NZGR vs ASO/GaS & friends
WpR vs BOSS
Finals round 1 (30th May through 5th June)
Final 1 - 1st plays 4th for a spot in the Grand Final
Final 2 - 2nd plays 3rd for a spot in the Grand Final
Final 3 - 5th plays 6th for the wooden spoon
Finals round 2 (6th June through 12th June)
Winner Final 1 plays Winner Final 2 for 1st and 2nd
These will be draft for a week or so (until midnight AEST, Friday 22 April), then we'll finalise things in preparation for some KZ3 gaming . Note that the 'CLANZ tourney' bit is more for other clans who don't normally come on here, I know the locals know how things work .
- Games will be one map, with standard round times. That said, while it's the result of the first map that counts, if both teams had fun and have time, I highly recommend a second, third and fourth map for the hell of it .
- All seven rounds will be played.
- Winning team will be the one that wins the most rounds in a game :ugeek:. If the map is drawn, then replay the same map, swapping sides. If that is drawn, then play a 5-minute, bodycount only round (and if that's drawn, do it again, and again, and again :twisted:).
- Minimum team size is 5v5. If both sides have more, then they can play with more (and are encouraged to, the more the merrier ), but if one side has less then the large side should only play with five. If one side has less than five, then there is no requirement for the larger side to drop down to less than five, although it would be seen as good form.
- This is a CLANZ tourney - it's fun first, competition second. That means we play to win (play hard by all means), but not at the expense of good sportsmanship, so no glitches or exploits, treat your opposition with respect and if there are any design flaws with the game that might mess with fair competition, raise them here first and we'll sort it, don't wait to try them in a competitive game (a classic example of inappropriate play would be getting ahead in a bodycount round then all retreating into your spawn, or getting ahead in search and retrieve and then taking the speaker back into your spawn - these are seen as exploits in the context of this tourney). Any team clearly seen exploiting will forfeit the result for that round. Evidence will be required, but I'll be pretty disappointed if it comes down to this.
- Glitching is absolutely inappropriate. It will result in a forfeit of the game for the team with the glitcher in it (and if both teams glitch, neither will be awarded points), and repeat offenders will be banned from the tourney.
- Unless we have a stack of teams, it'll be round-robin with a knockout final. If we do have a lot of teams, it'll be two groups playing round-robin with a cross-group knockout finals (think BC2 season one).
- Because it's not possible to hard-code anything out of the game, it'll be an 'anything goes' tourney. It's just too hard to police otherwise.
- Games will be played each week at a time agreed on by the two clans, with the round running from Monday to Sunday, with all games to be completed by midnight Sunday AEST. If the two clans can't agree on a time, then the 'default' is 8pm Sunday AEST. If there is no agreed time, and only one clan shows on the default time, then the other clan will be deemed to have forfeited.
- People setting up the game, and the majority of all teams, should be Australian or New Zealand. It's not an issue if teams have one or two players outside of ANZ or with slower connections, but this is an ANZ tourney, and games should be played at times that suit ANZ people, and with people with internet connections that don't have lag issues playing with ANZers.
Edited by JDogg, 07 June 2011 - 12:44 PM.